AR Poster Project: HP Reveal Testing

AR testing for a poster project. Despite the limitations on file size, you can Harry Potter a piece of paper!

Made with HP Reveal and After Effects. The videos are recordings of Detroit: Become Human from my purposeful gameplay report.

 

This is a photo of the target image:

Scenes from GDEX

I’ll hunt down my colleague’s/teacher’s Instagram photo of me presenting, but otherwise here are some vague shots I took.


Early version of the title image of my presentation.

Adventures in Unity 3D: Vector3.Lerp()

A version of this post originally appeared in the Created section of a 365 Notebook project for July 6, 2018.

This is a continuation of both experimenting with Vector3.Lerp() in Unity 3D and figuring out some reset options in the Simple Simon game I’m using to develop a Simon game system for my AR Independent Study final.

See it on Instagram.

Adventures in Unity 3D: In Plain Sight

I wanted to create an idea from a dream that involved having an AR trigger that required the user to use sliders in the correct pattern to reveal a message. I want to use this idea in an ARG someday.

This was more complicated than I thought it would be – instead of just using a standard shader and tying the slider value to its alpha, I had to create my own custom shader and use SetFloat().

The textures are movie textures I created in TouchDesigner. This was reposted by @TouchDesigner.

Because it frustrated me so much, I created this tutorial:

How to create varying transparency shaders

Scenes from the GRID Lab XR Showcase

We showed off our work at the XR Showcase held in Ohio University’s Game Research and Immersive Design (GRID) Lab in Scripps Hall.

See it on Instagram.

Here is our team’s work, C.R.I.M.E. Sim:

I got a lot of photos of Owen‘s Interactive Box Fort because I love anything that uses space well and uses affordances of space and existing objects. He’s really good at this!

Scenes from the Ed Tech Conference

This demo in the Ed Tech Conference Showcase is giving me ideas! I’m thinking of adding Dash, Kibo, and Cue to my fake Interdisciplinary Programming Logic course I’m making a unit for for a final project.

See it on Instagram.

Scenes from the 2018 Research and Creative Activity Expo

The feature photo is by Cody Pomeroy.

We presented our work for the semester, C.R.I.M.E. Sim. We didn’t win any awards, but the judges did not experience or watch our work. We did get visited by the college president, though! These guys are talented and fun and I’m happy to have had a chance to work with them.

C.R.I.M.E. Sim
(XR Showcase Cut)

CRIME Sim Credits:

Director: Cody Pomeroy
Producer: Grant Piguet
Writers: Hope Moore, Cody Pomeroy, and Zach Yeauger
Camera: Nate Sexauer and Ben Hill
Editors: Josh Reisinger and Jake Willins
Audio Lead Supervisor: Alex Bailey
Audio Mixing Supervisor/Assistant: Shiji Zhou
Audio Recording Supervisors/Assistants: Mitch Grandy and Ben Hill
Crew: Matt Kelsch
Actors: Grant Piguet, Chip Linscott, Sam Redfern, Payton Wilks, and Zach Yeauger
Graphic Designer: Grant Piguet, Zach Yeauger

C.R.I.M.E. Sim: Central Classrooms Shoot

Shooting our scenes in the Central Classrooms building today.

I don’t know if it’s the location of the camera or the guys thinking in 360 that makes them automatically walk around the camera this way, but I’m glad they do.

Instagram posts: 1 | 2 | 3

Intro to VR: Learning About MoCap

Our class learned about motion capture at the Games Research and Immersive Design (GRID Lab).

Some of the photos didn’t upload, so please see the Instagram link for more.


In the video: Chris Garcia, Cody Pomeroy, and Jake Morgan.