Completed my second Purposeful Gameplay Report for EDCT 7022: Game-Based Learning
Purposeful Gameplay #2 – What Remains of Edith Finch
Development & Creative Blog
Completed my second Purposeful Gameplay Report for EDCT 7022: Game-Based Learning
Purposeful Gameplay #2 – What Remains of Edith Finch
Completed my Purposeful Gameplay Report for EDCT 7022: Game-Based Learning
Purposeful Gameplay #1 – Detroit: Become Human – Sept. 12, 2018
Update: This won “Best Game” in the class rankings based on classmates votes!
This demo in the Ed Tech Conference Showcase is giving me ideas! I’m thinking of adding Dash, Kibo, and Cue to my fake Interdisciplinary Programming Logic course I’m making a unit for for a final project.
After scrapping the “Ellie’s Drunk Tutoralz” Rick Roll idea, I made this for Visual Literacy and experimented with creating it all in After Effects…not the best idea for the computer I have. I want to change it to have less repetition and fix the lack of circles at the beginning.
I rewrote the script for this after giving a presentation about it in History and Trends in AI and many of the audience (my target audience) were unfamiliar with basic coding knowledge such as what variables and strings are. I hope the way I covered what was needed for this project well enough for beginners.
Although I’m not completely happy with it, I’m posting it because it might help people.
08/16/18 Update: Here are some updated text/illustrated how-to documents.
I made this when working on a tutorial for creating Alexa skills.
I created this Alexa skill for the Shade Community Center as part of the History and Trends in AI… class.