WIP: Testing VR Lift (Video)

Testing out an idea where I’ll have levels that appear to make no sense. When it goes to VR, the main level will allow you to look out at what is now the default skybox and look down and see the same small structure you’re in. Then, taking the elevator down will reveal what will look like an expansive void or cave. Taking the elevator up will take you to the roof, with a completely different “outside” like a starry sky with planets or something.

See it on Instagram.

WIP: Messing with Physics

Testing an idea before going into VR. In the end, I hope to have crayons from a giant coloring book section surprise participants when their crayons/pieces of crayon can change the properties of things in a physics area. I’m also thinking of having a “scale” area and some way the participants can scale objects up and down. 

The idea is to show how game engines can replicate physics to act kinda like real life, but the tech lets you do things you can’t in real life, so if you can dream it, you can create it!

My workshop was going to focus on scale, rotate, and translate, but I might use this idea to introduce object-oriented programming and how it’s used in game engines and other areas using templates and letting the students decide how an object reacts to a click.

See it on Instagram.

WIP: Digital Color Filters (Video)

Before I take specific photos of objects for a project proposal, I made a prototype of an idea and way to show them in TouchDesigner first to test the coding logic before creating a JavaScript version. The JS version (maybe also an interactive screen version) will have sliders in the center as if you are moving filters.

See it on Instagram.

Adventures in Unity & Vuforia: Simple Simon AR Fails Test

I set up Simple Simon in AR using Vuforia. Here is one of the failure types.